


Howeverthe BIM-9X does have a tendency to miss targets moving perpendicular to its direction of travel on occasion. It is slightly "weaker" than the ASRAAM and will often require a second hit on the target in order to score a kill the target will still be heavily damaged if their engines are hit regardless.įortunately, the boresight lock-on cone for the BIM-9X is far more generous, meaning it will still be possible to maintain lock on an enemy target even if they aren't flying in front of the aircraft. The ASRAAM should be able to destroy most enemy aircraft aside from the VX Blackfish on impact, though certain fixed-wing jets may still be able to resist a single hit they will still be heavily damaged by the ensuing blast. The target must also have a "hot" infrared signature in order to be detectable a "cold" target cannot be locked onto even if it can be visually seen by the pilot unless the munition's seeker has a Visual Sensor for backup guidance. All of the listed ordnance below require an Infrared Sensor module in order to function. Altogether, these factors contribute to making the Zephyr the worst of the MR AA missiles in every aspect. As such, the seeker cannot rely on external radar sources to provide backup guidance for it. Its blast radius is also slightly smaller, with the warhead inflicting less overall damage while the missile itself has poorer manoeuvrability and lower thrust though it does have a higher maximum top speed. In almost every other situation the R77 will usually never miss its target.

The R77 is capable of locking onto targets via Data Link. A single hit will consistently destroy targeted aircraft. It has lock-on after launch LOAL capability. Medium-range air-to-air Independent missile.

They can still be fired but will not lock-on without a radar powered up. The following munitions require an Active Radar sensor module in order to be able to track targets. Aircraft exclusive to one faction are also unable to mount ordnance used by other factions. On the other hand, aircraft that use an internal weapons bay like the stealth variant of the Towill be limited to carrying few if any air-to-ground munitions. A ground attack jet such as the A Wipeout for example, will only be able to mount air-to-ground bombs and anti-tank missiles onto its pylons with air-to-air weaponry being mostly restricted to Falchion short-range infrared guided missiles. While old vehicles and weapon systems have retained the same names, some new vehicles and weapon systems have been added, and functionality has been changed with the new sensors system.ĭiagram of the available pylons with adjustable loadouts for an A Wipeout. Many aircraft already have pre-configured loadouts that the mission maker can choose from by default. This feature allows for aircraft to be customised with weapon loadouts provided that they have the necessary pylons and hardpoints to do so. It allows air vehicles to be given different loadouts in the Eden editor.
